using System.Data;

namespace SimpleSocket.Args
{
    public struct SendMessageCallbackInfo
    {
        public string RemoteIp { get;}
        public byte[] Data { get; }
        public bool Success { get; }

        public SendMessageCallbackInfo(string remoteIp,byte[] data,bool success)
        {
            RemoteIp = remoteIp;
            Data = data;
            Success = success;
        }
    }
}